Flag Football

5 Man Rules

NFL Farm League FLAG RULES

 

5 Man Rules

NFL Farm League FLAG RULES

UPDATED 8/21/2018

"Saying you didnt know it was a rule does not excuse you from it" said any judge

ATTIRE

  • Official NFL Flag jerseys must be worn during play.

  • Shorts and flags must be contrasting colors.

  • Cleats are allowed, except for metal spikes. Inspections must be made.

  • Optional protective mouthpiece is allowed

GAME DAY

  • Types of footballs allowed:
    • 3rd and younger:      K2 or NFL ball given
    • 4-5th:                           TDJ or NFL Ball given
    • 6th older                    TDY or NFL ball given
    • Teams playing UP a grade must use the grade level ball

  • HOME TEAM WEARS DARK JERSEYS. At the time of the coin toss the coaches can decide to flip for jersey color in case of a conflict
  • All rosters are final once a team has played a game. No additional late adds can be placed on that team
  • The field dimenstions are 105 feet or 35 yards wide; 210 feet or 70 yards long back line to back line 

  • Games are played to 50 minutes running time. Two 25 minutes halves with a running clock.  Officials can stop the clock at their discretion for injury or conversations with coaches.

  • Each team has two time outs per half. One 60-second and one 30-second time out per half.

  • Teams must field a minimum of five (5) players at all times. A minimum of 2 players must be on the line of scrimmage

  • A coin toss determines first possession. The winner of the toss chooses BALL, DIRECTION, or DEFER. The loser of the coin toss makes their selection. In the second half the team that lost the coin toss chooses either BALL OR DIRECTION. The other team then makes their choice.

  • There are no kickoffs in flag football
  • Ony 1 player in motion at a time. SAME AS NFL
  • Quarterbacks have 7 seconds to throw the ball. Once a handoff is made the 7 second clock is off.

  • The offensive team takes possession of the ball at its 5-yard line and has three (3) plays to cross midfield. Once a team crosses midfield, it has three (3) plays to score a touchdown. If the offense fails to score, the ball changes possession and the new offensive team takes over on its 5-yard line.

  • All possession changes, except interceptions, start on the offenses 5-yard line.

  • If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its 5-yard line.

  • Each time the ball is spotted, a team has 30 seconds to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced.

  • Only screen blocking allowed behind the line of scrimmage

  • After the ball is caught it becomes 1 vs 5 . One ball carrier vs 5 people trying to pull a flag. All offensive players must stop and stand still

  • Screen flag is legally obstructing an opponent without initiating contact with him or with any part of the screen blockers body. This block will take place without contact. The screen blockers hands and arms interlocked in his front belt or behind his back. Any use of arms, elbows, knees or legs to block the rusher is an illegal block and will be penalized.

  • All teams at all levels can return interceptions. Extra point interceptions can be returned for 2 points

HUDDLE COACHES

  • Only 1 coach allowed per team in the huddle at a time.

  • The offense coach can stay in the field during the play. BEHIND THE QUARTERBACK AND OUT OF THE PLAY

  • The defensive coach will have to exit the field before the play starts to avoid interfering with the other team’s play

SCORING

  • Touchdown: 6 points

  • Extra point: 1 point (played from 5-yard line NO RUN ZONE ) or 2 points (played from 12-yard line Run or pass ok)

  • Safety: 2 points

OT

  • Regular season will end in a tie. There will be no OT

  • Playoffs OT - If the score is tied at the end of 50 minutes, each team will get a chance from the 5 yard line. This will be conducted as if it was an extra point in the no run zone (one down, pass only) until one of the team misses and the other one scores. If a winner is not decided after 5 OT move to the 12  yard line and will be able to run or pass.

SNAPPING

  • The ball must be snapped between the legs, not off to one side, to start play.

RUNNING

  • The quarterback cannot run with the ball, unless it has been previously handed off to another player and returned to him.

  • QB can field a snap that bounces to him or flies untouched over his head. The ball must be picked up and handled cleanly. If the QB drops the ball it is a dead ball at the spot where it hits the ground.
  • Offense may use multiple handoffs, laterals or direct hand offs. The QB must make a clean exchange of the ball to the running back.

  • Center Sneak Rule - The QB can not receive the snap from under center and then hand it back to the center between the centers legs, if this occurs it is a dead ball loss of down.

  • Laterals, hand offs or pitches are allowed behind the line or in the field of play. If in the field of play this play MUST be backwards. No forward pitch.

  • No-running zones, located 5 yards from each end zone and 5 yards on either side of midfield, are designed to avoid short-yardage. TEAMS MUST PASS. A pass in this zone MUST be across your line of scrimmage.

Power-running situations.

  • The player who takes the handoff can throw the ball from behind the line of scrimmage. If he hands off the ball to another player that player can throw OR run.
  • Once the ball has been handed off, all defensive players are eligible to rush.
  • Spinning is allowed, but players cannot dive forward into a defensive player to advance the ball.
  • Ball carriers may jump side to side to avoid a flag pull, however no contact can be made with a Defender or it will be called a roughness penalty.
  • The ball is spotted where the ball carriers hips are when the flag is pulled, not where the ball is.

  • Defense may dive to pull a flag reaching for flag and not holding the O player.  If the O player falls down and no flag is pulled it is a tackle. If the O player falls down but a flag pulled it is a clean tackle.

RECEIVING

  • All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage).

  • As in the NFL, only one player is allowed in motion at a time.

  • A player must have at least one foot inbounds when making a reception.

PASSING

  • The QB can throw any type of pass forward (ie. shovel is OK).
  • The pass does not have to be beyond the line of scrimmage UNLESS in the NO RUN ZONE. Once the pass is caught ALL Defense can rush in the backfield.
  • If in the no run zone the WR must be across the line of scrimmage to receive the pass.
  • The QB has a seven-second pass clock. If a pass is not thrown within the seven seconds, play is dead, loss of down. Once the ball is handed off, the seven-second rule no longer is in effect. All defenders are eligible to rush the QB once the ball is handed off.
  • If a behind the line of scrimmage lateral is made the defenders cannot rush until the ball is caught by the RB/WR.

DEAD BALLS

Play is ruled dead when:

  • Ball carrier`s flag is pulled.
  • Ball carrier steps out of bounds.
  • Ball carrier`s knee hits the ground.
  • Ball carrier`s flag falls out.
  • Touchdown or safety is scored.
  • Inadvertent whistle
  • If a team incurs 2 dead ball foul penalties on the same down the clock will be stopped until a successful play is run.  Ex: false start and another false start. We have a running clock in the league and this is to prevent abuse of the clock.   Yardage penalties will be assessed on both penalties and the clock will stop on the second one. If this happens more than once in a game a 15 yard personal foul unsportsmanlike will be called and the clock stopped.

Note: There are no fumbles. The ball is spotted where the ball hits the ground.

RUSHING THE QUARTERBACK

  • All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped.
  • Only one RUSHER can rush the QB.
  • Any player from any location on the field may rush as long as they are 7 yards back. IE a corner may rush the QB as long as they are behind the marker. Players not rushing the quarterback may defend on the line of scrimmage. .

  • Once the ball is handed off, the seven-yard rule no longer is in effect, and all defenders may go behind the line of scrimmage. A special marker, or the referee, will designate seven yards from the line of scrimmage. Remember, no blocking or tackling is allowed.

PENALTIES

Sportsmanship/Roughing

  • If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped and the player will be ejected from the tournament. FOUL PLAY WILL NOT BE TOLERATED.

  • Trash talking is illegal. Foul language used at the park is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams, or spectators.) If trash talking or foul language  occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game AND THE PLAYER AND PARENT WILL BE SUSPEND FOR 1 ADDITIONAL GAME ! ! !

If a parent is the one using trash talk or foul language , the referee will give one warning. If it continues, the parent and their player will be suspended for that game and 1 additional game.

  • All penalties will be called by the referee. A penalty can negate a first down (spot foul penalties that push the ball back)

  • Personal foul: 10 yard penalty no loss of down. Will apply to both offense and defense.
  • Stripping the ball is not allowed and is a 10 yard personal foul penalty. Hitting the ball out of the Qbs hand is a strip. automatic first down

Defense:

  • Offside: 5 yards and automatic first down . not a dead ball play . Play continues offense can choose result of the play or penalty

  • Pass Interference: 10 yards and automatic First down

  • Illegal contact (holding, pushing, blocking, etc.): 10 yards and automatic first down

  • Illegal flag pull (pulling a players flag when they do not have the ball): 10 yards and automatic first down

  • Illegal rushing (starting the rush from inside 7-yard marker): 10 yards and automatic first down.

  • If a rusher "jumps" the snap count he must go back behind the marker and then rush in. Play continues.

Offense:

  • Illegal motion/ FALSE START: more than one person moving, false start, etc. Dead Ball. 5 yards & replay down .

  • Illegal forward pass 2 forward passes: 5 yards and loss of down

  • Illegal contact: Blocking, pushing off/away defender from either a blocking back or WR: 10 yards and loss of down

  • Down field screen: Once the ball crosses the line of scrimmage no blocking is allowed even if is a screen block. Spot foul 10 yard penalty

  • Non contact flag  The offensive players must stop and can not move if they are in front of or near the WR who catches the ball. A team can not have 2+ players running side by side down the field or have players running in front of the ball carrier . All WR must stop and stand still like a "basketball pick" block . The official will judge if the players did this to gain an advantage on the play.

  • Flag guarding: 10 yards (from spot of the foul ) and loss of down

  • Delay of game: Clock stops, 5 yards no loss of down
  • Illegal subsitution/ sleeper play -  10 yard penalty .  Players must be in t he huddle and or be identified by refs prior to a play.  EX a player standing on the sideline can not sneak on a field

  • Last man to beat penalty; Will place the ball at the 6 yard line, automatic first down, 4 DOWNS TO SCORE run or pass from the 6--- Ref decision

Referees determine incidental contact that may result from normal run of play. All penalties will be assessed from the line of scrimmage.

Only the team captain may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls.

Games cannot end on a defensive penalty, unless the offense declines it.